Commodore 64 Manual de usuario Pagina 4

  • Descarga
  • Añadir a mis manuales
  • Imprimir
  • Pagina
    / 83
  • Tabla de contenidos
  • MARCADORES
  • Valorado. / 5. Basado en revisión del cliente
Vista de pagina 3
This 16K bank concept is part of everything that the VIC-II chip does.
You should always be aware of which bank the VIC-II chip is pointing
at, since this will affect where character data patterns come from,
where the screen is, where sprites come from, etc. When you turn on the
power of your Commodore 64, bits 0 and 1 of location 56576 are auto-
matically set to BANK 0
($0000-$3FFF) for all display information.
.NOTE: The Commodore 64 character set is not available to the VIC-II chip in BANKS
1 and 3. (See character memory section.)
SCREEN MEMORY
The location of screen memory can be changed easily by a POKE to
control register 53272 ($DOI8 HEX). However, this register is also used
to control which character set is used, so be careful to avoid disturbing
that part of the control register. The UPPER 4 bits control the location of
screen memory. To move the screen, the following statement should be
used:
POKE53272,(PEEK(53272)AND15)ORA
102 PROGRAMMING GRAPHICS
VALUE BITS BANK
STARTING
VIC-II CHIP RANGE
OF A
LOCATION
0
00 3 49152
($COOO-$FFFF)*
1 01 2
32768
($8000-$BFFF)
2 10
1
16384
($4000- $7FFF)*
3 11 0 0
($0000-$3FFF) (DEFAULT VALUE)
Vista de pagina 3
1 2 3 4 5 6 7 8 9 ... 82 83

Comentarios a estos manuales

Sin comentarios