Commodore 64 Manual de usuario Pagina 5

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Where" A" has one of the following values:
'Remember that the BANK ADDRESS of the VIC-II chip must be added in.
You must also tell the KERNAL'Sscreen editor where the screen is as follows: POKE
648, page (where page = address/256, e.g., 1024/256= 4, so POKE 648,4).
COLOR MEMORY
Color memory can NOTmove. It is always located at locations 55296
($D800)
through 56295 ($DBE7). Screen memory (the 1000 locations
starting at 1024) and color memory are used differently in the different
graphics modes. A picture created in one mode will often look com-
pletely different when displayed in another graphics mode.
CHARACTER MEMORY
Exactly where the VIC-II gets it character information is important to
graphic programming. Normally, the chip gets the shapes of the char-
acters you want to be displayed from the CHARACTERGENERATOR
ROM. In this chip are stored the patterns which make up the various
letters, numbers, punctuation symbols, and the other things that you see
PROGRAMMING GRAPHICS 103
LOCATION*
A
BITS
DECIMAL HEX
0
OOOOXXXX 0
$0000
16
0001 XXXX
1024
$0400
(DEFAULT)
32 0010XXXX 2048
$0800
48
0011XXXX
3072
$OCOO
64 0100XXXX 4096 $1000
80 0101XXXX
5120
$1400
96 0110XXXX
6144
$1800
112
0111XXXX
7168
$lCOO
128
1000XXXX 8192 $2000
144
1001XXXX
9216
$2400
160 1010XXXX
10240
$2800
176 1011XXXX
11264 $2COO
192 1100XXXX
12288 $3000
208 1101XXXX
13312 $3400
224
1110XXXX
14336 $3800
240
1111 XXXX
15360
$3COO.
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